Film dubbing and mixing features of TrackPunch and DestructivePunch let you do the following:
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Arm and punch Pro Tools audio tracks remotely from a master synchronizer such as SoundMaster through P2 commands at any time, without having to stop playback and while maintaining timecode lock. (Requires the MachineControl option.)
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Toggle Pro Tools audio tracks between input and disk monitoring.
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Use Pro Tools as the timecode master (generating) or when slaving.
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Punch non-destructively with TrackPunch, or destructively with DestructivePunch.1 Configure synchronization between Pro Tools and other devices as appropriate.3 Select (enable) Transport RecordLock. This keeps the Transport Record armed after the transport stops.
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In Remote mode, Transport RecordLock has no effect. The synchronizer determines the behavior.4 Deselect Audio Track RecordLock. This causes the audio track record to disarm when the transport stops.
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In Remote mode, Audio Track RecordLock has no effect. The synchronizer determines the behavior.
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Select Options > TrackPunch to enable TrackPunch mode for non-destructive punch recording.
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Select Options > DestructivePunch to enable DestructivePunch recording.7 Click the record enable buttons in the first eight tracks to TrackPunch enable the first eight tracks (or, the group for the first pre-dub).
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Use the Group List to quickly select all tracks in the group, and Alt-Shift-click (Windows) or Option-Shift-click (Mac) to record-enable all the tracks in the group.8 Assign the console paddles to the first eight-track group in the session.9 Begin the pre-dub pass. Use the console paddles to arm Pro Tools, and to punch in and out on the first group.10 When the first pre-dub is over and all tracks are punched out, clear all TrackPunch or DestructivePunch enabled tracks.11 Select the next group of tracks and TrackPunch- or DestructivePunch-enable them.12 Punch in and out on the second group of tracks.