Playback and Recording : Punch Recording Modes : Example TrackPunch and DestructivePunch Workflows : Film Dubbing and Mixing

Film Dubbing and Mixing
Film dubbing and mixing features of TrackPunch and DestructivePunch let you do the following:
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Arm and punch Pro Tools audio tracks remotely from a master synchronizer such as SoundMaster through P2 commands at any time, without having to stop playback and while maintaining timecode lock. (Requires the MachineControl option.)
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Toggle Pro Tools audio tracks between input and disk monitoring.
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Use Pro Tools as the timecode master (generating) or when slaving.
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Punch non-destructively with TrackPunch, or destructively with DestructivePunch.
A typical pre-dub session includes the following steps:
1 Configure synchronization between Pro Tools and other devices as appropriate.
2 Choose Setup > Preferences and click the Operation tab.
3 Select (enable) Transport RecordLock. This keeps the Transport Record armed after the transport stops.
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In Remote mode, Transport RecordLock has no effect. The synchronizer determines the behavior.
4 Deselect Audio Track RecordLock. This causes the audio track record to disarm when the transport stops.
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In Remote mode, Audio Track RecordLock has no effect. The synchronizer determines the behavior.
5 Do either of the following:
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Select Options > TrackPunch to enable TrackPunch mode for non-destructive punch recording.
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Select Options > DestructivePunch to enable DestructivePunch recording.
6 Create 32 new tracks, then do the following:
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– and – 
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7 Click the record enable buttons in the first eight tracks to TrackPunch enable the first eight tracks (or, the group for the first pre-dub).
 
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Use the Group List to quickly select all tracks in the group, and Alt-Shift-click (Windows) or Option-Shift-click (Mac) to record-enable all the tracks in the group.
8 Assign the console paddles to the first eight-track group in the session.
9 Begin the pre-dub pass. Use the console paddles to arm Pro Tools, and to punch in and out on the first group.
10 When the first pre-dub is over and all tracks are punched out, clear all TrackPunch or DestructivePunch enabled tracks.
11 Select the next group of tracks and TrackPunch- or DestructivePunch-enable them.
12 Punch in and out on the second group of tracks.
13 Repeat the preceding steps as necessary.